Ula'tek
Best 30%Heroic · Venomous Abyss · Wed, Oct 7 · Best pull #14, 7:04 · 12 pulls
No kill yet, so your numbers are compared with top players' kills, phase by phase, for the phases you reached.
What to work on
- 1Press
Prismatic Bolt as soon as it's ready.Medium gainYour role - 2Press
Touch of the Magi every time it's ready.Medium gainYour role
Doing well
- #1 damage dealer on Ula'tek.Your role
- Perfect dodging.Fight mechanics
From your summary
- Do
- When it's ready, press it before anything else.
- Why
- You cast about half as many as top Arcane Mages, and it's one of your two hardest-hitting spells.
- Do
- Press it as soon as it's ready. Don't hold it more than a few seconds.
- Why
- Two went unused on pull 14: two 12-second bursts that never happened.
- Top of the raid on pull 14, the furthest pull.
Your role
Phase by phase
Biggest gap: Intermission, 99% of a typical Arcane Mage
Whole pull
By phase
Phase 1294k · 120%
Collect eggs and break them in the
Spectral Coils soaks (two teams on Heroic). Dodge
Caustic Waves, which come from the side of the wing Ula'tek pulls back and spawn a deadly Viper if they hit an egg carrier. After two cycles,
Rage of the Shackled exposes the
Venomous Heart, which takes 100% more damage for 20 seconds.
Phase 2270k · 105%
The raid splits to the two side platforms. Kill the Doomscale Warden, break
Grasping Fangs tethers two at a time, carry eggs to the Cauldron, and interrupt the Weakened Doomscale's
Anguished Cry.
Intermission145k · 99%
2k behind a typical Arcane Mage here · 2k pinned to a fix below; the striped rest is a little of every button
You pressed it as often as typical Arcane Mages. Each one hit about a third softer (391k vs 585k). We haven't found why yet, so there's no fix to give.
Spectral tails slam repeatedly; teams alternate soaks while collecting eggs. Then the arena shatters into four platforms.
Phase 3 (partial)192k · 121%
Platforms.
Serpent's Bite soaks for melee, ranged, and healer groups,
Volatile Purge spreads,
Caustic Waves with gaps, and
Circling Prey breaking the melee platform. Kill Blightscale Shriekers fast. Ends in a final heart phase.
above typicalbelow typicalwell below
Cooldowns iWhen you pressed each cooldown, compared to typical Arcane Mages with similar gear.
Pressed as often as they allowed on pull 14
| Presses per phase | Phase 1 | Phase 2 | Intermission | Phase 3 |
|---|---|---|---|---|
| 2vs 2.0 typical | 1vs 1.0 typical | 0vs 0.0 typical | 1vs 2.4 typical | |
| 3vs 3.5 typical | 2vs 2.3 typical | 1vs 0.4 typical | 1vs 3.7 typical | |
| 1vs 0.9 typical | 0vs 0.0 typical | 0vs 0.0 typical | 0vs 0.5 typical |
Your DPS compared with the raid iDPS over the whole pull, the way the raid's meter counts it, so it includes any time after you died. Phase by phase counts only the time you were alive (254k).
#1 of 15 damage dealers on pull 14, the raid's furthest pull of the night
Talents compared with top players
Where your build on pull 14 differs from the top 50
Compared to the top 50 Arcane Mage kills on this boss. You ran Sunfury talents, same as 100% of top players.
Your build matches what top players take on this boss.
3 talents top players swap between bosses
| Talent | Here | Coiled Altar | You |
|---|---|---|---|
| 96% | 68% | ✓ | |
| 92% | 64% | ✓ | |
| 16% | 36% | – |
Either is fine:
Master of Escape
How you pressed buttons iYour presses on pull 14 compared to top Arcane Mages on their kills.
Pull 14: 2 things to fix, plus haste and button speed
Why you pressed less
Your global cooldown was 1.04s, top Arcane Mages 1.03s, so haste costs you about 1% of your presses.
2 times you went 4 seconds or more without pressing anything; top Arcane Mages: about 4. At 2:54 (5s), 3:38 (8s). Worth a look on your video: moving, a mechanic, or out of range?
90% of your presses came right as the last one finished (top Arcane Mages 91%). Short pauses add up to 5.5s a minute (3.0s).
What you pressed
Inside
Arcane Surge you press your buttons in about the same mix as typical Arcane Mages.
50s between presses; top Arcane Mages 46s.
Rotation and damage sources iBiggest sources first: your share and casts a minute.
Biggest damage sources first, with how often you cast each, on pull 14
From your summary
- You dodged every mechanic on every pull you were in.
Fight mechanics
All 12 pulls · avoidable damage, deaths and Phase 3 eggs and adds
Avoidable damage iDamage you could dodge, per minute alive, across all pulls tonight. You were alive 31:51 across 12 pulls.
0k a minute alive, raid median 87k, #1 of 22
- You avoided
Caustic Waves 18 of 18 times (raid median hit rate 14%). - You avoided
Falling Debris 13 of 13 times (raid median hit rate 8%). - Early vs late: on pulls 1–6 you dodged 16 of 16 mechanics (100%); on pulls 9–14 you dodged 34 of 34 (100%). About the same all night.
Ability by ability
5 abilities, none hitting you more often than the raid
| Ability | Hit rate iHow many of the times it went out while you were alive it hit you, across all pulls. | Raid hit rate iThe raid median of the same hit rate. | Damage per minute iYour damage from it per minute alive, across all pulls. Underneath: the raid median, and the median of the top 50 players of your spec on their kills. Red means a lot more than the raid. |
|---|---|---|---|
| 0 of 180% | 14% | under 1kraid 61ktop players under 1k | |
| – | 0% | under 1kraid under 1k | |
| 0 of 130% | 8% | under 1kraid 12ktop players under 1k | |
| 0 of 90% | 9% | under 1kraid 9ktop players under 1k | |
| 0 of 100% | 0% | under 1kraid under 1ktop players under 1k |
Pull by pull
Each mechanic on every pull: how often it went out while you were alive, and how often it hit you
| Pull | 1 | 2 | 3 | 4 | 5 | 6 | 9 | 10 | 11 | 12 | 13 | 14 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0/2 | 0/2 | 0/2 | 0/2 | 0/2 | 0/1 | 0/2 | 0/2 | 0/1 | 0/2 | |||
| 0/1 | 0/1 | 0/3 | 0/2 | 0/6 | ||||||||
| 0/2 | 0/2 | 0/2 | 0/3 | |||||||||
| 0/1 | 0/1 | 0/1 | 0/1 | 0/1 | 0/1 | 0/1 | 0/3 | |||||
| Alive | 2:01 | 1:57 | 1:59 | 1:58 | 0:16 | 3:07 | 1:23 | 3:47 | 0:08 | 3:57 | 4:27 | 6:51 |
Avoidable damage across the raid
Everyone's damage per minute alive, most first
Early deaths iDeaths more than 20 seconds before the pull ended.
0 early deaths, 0 to avoidable damage (raid median 2)
Phase 3 eggs and adds iShare of your Phase 3 damage on eggs and adds, all pulls that reached it.
49% of your damage there went into them, raid median 38%
Phase 3 is won by killing eggs before they hatch and adds before they reach the raid.
Eggs and adds compared with the raid
Everyone's share, split by target
Sorted by share on eggs and adds. Healers left out.
Right target in the burn iYour share of damage on the Venomous Heart in each window, compared to the raid. Ula'tek cleave is normal.
68% of your damage on the Heart, raid 69%
Heart 1 · pull 14 · 2:15–2:35
Heart 2 · pull 14 · 4:44–5:04
Every pull: on par with the raid on the Heart in 6 of 6 windows you were alive for.
Stats
Your stat mix fits your spec
| Stat | You | Top-50 median |
|---|---|---|
| Intellect | 3,459 | 3,554 |
| Crit | 821 | 855 |
| Haste | 1,333 | 1,015 |
| Mastery | 516 | 539 |
| Versatility | 330 | 682 |
Your mix fits your spec. You're furthest below top players on Versatility, which counts least for your spec. Haste speeds up your casts and lowers your global cooldown, but it also drains your mana faster if you lack Mastery. When two items are close, lean toward Haste, then Crit.
Enchants and gems
2 enchants to change; gems fit
Enchants
5 slots already match: Head, Shoulders, Chest, Feet and Ring
- Head
Empowered Rune of Avoidance - Shoulders
Amirdrassil's Grace - Chest
Mark of the Worldsoul - Feet
Lynx's Dexterity - Ring
Eyes of the Eagle
