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Heroic Venomous Abyss · Wednesday, October 7, 2026 · patch 12.1

Coiled Altar

Team review · 3 pulls · Killed

KillPull 37:25
Reached Phase 32of 3 pulls
First death avoidable1 of 2wipes where the first death was a dodgeable mechanic
Most common first deathVenom Rupture1 pull

1Progress

How far each pull got

Are we getting further? Each row is one pull, in the order you pulled them. Later pulls should get further than early ones, and the phase where pulls keep ending is the wall to work on.

Phase 1P1Phase 2P2IntermissionIntPhase 3P3Boss left
Pull 165% left
Pull 25% left
Pull 3Kill

Each phase gets the same width, so short phases like the intermission are easy to read. A full block means the pull got through that phase.

2Wipes

What ended each pull

The moment each pull was lost: the first time a big share of the raid died close together, and what led into it.

What lost the most pulls first. Open one for each pull.

  1. 2wipesEternal NightfallAvoidableEveryoneBreak Malacrass's shield before the cast finishes, and stay out of the purple circles on the ground.

    How it happened

    Pull 1: 16 of 22 died from 3:15 to 3:38 Phase 2

    1. 3:15Doomlocke died to Soul Sever. 18 left
    2. 3:16Mákí died to Dreadful Presence. 17 left
    3. 3:21For the 10 seconds before, Dreadful Presence kept hitting all 8 who were about to die (449k each, on average).
    4. 3:26Holynoodles, Skylee died to Dreadful Presence. 15 left
    5. 3:29Lorthamere died to Gravebound. 14 left
    6. 3:31Eternal Nightfall hit, up to 1.62M. 8 died within 5s. They had 64% health on average just before it. Also in those seconds: tank Oldhiem to Eternal Nightfall. 5 left
    7. 3:37Luhcani died. 4 left
    8. 3:38Mïlo died to Dreadful Presence. 3 left

    Pull 2: 18 of 22 died from 6:46 to 7:09 Phase 3

    1. 6:46Tank Oldhiem died to Blighted Sever (4 stacks). Defensive ready, not pressed: 19 left
    2. 6:49For the 10 seconds before, Venom Rupture kept hitting all 12 who were about to die (422k each, on average).
    3. 6:52Pieper died to Coalesced Venom. 18 left
    4. 6:59Eternal Nightfall hit, up to 1.63M. 12 died within 3s. They had 58% health on average just before it. Also in those seconds: Festered to Coalesced Venom; tank Oldhiem to Eternal Nightfall. 5 left
    5. 7:08Tank Theetree died to Melee. 4 left
    6. 7:09Holynoodles died to Eternal Nightfall. 3 left

3Mechanics

Avoidable mechanics

Who keeps getting hit by what, which mechanics are killing people, and how much healing it costs. Every pull tonight.

Avoidable damage taken28M20s of the whole raid's healing went to undoing it (2% of all healing)
Deaths it caused10killing blows; 1 more where it did over half the damage
Costliest mechanicAxegrinder12.0M: 8s of the raid's healing
☠2 killing blow from it (times)◆2 did over half the damage before a death
AxegrinderHow to avoidHow to avoid itDodge the roaming axes and keep them away from the venom stack.What counts hereEvery hit counts.12.0M · 8s of healing
☠ 1 killing blow◆ 0 more deaths it mostly caused
  1. Skylee1.8M
  2. Shortnature1.2M
  3. Oldhiem974k
  4. Jakkyboi855k
  5. Holynoodles690k
  6. Lorthamere683k
  7. Mossfoot673k
  8. Wolfcat607k
  9. 12 more players took less
Eternal NightfallHow to avoidHow to avoid itStay out of the purple shadow circles on the ground, and break Malacrass's shield to stop the cast.What counts hereThe cast itself hits everyone, so only the seconds spent standing in a circle count.9.1M · 6s of healing
☠ 6 killing blows◆ 1 more death it mostly caused
  1. Theetree3.0M
  2. Jakkyboi1.9M☠1
  3. Skylee1.2M
  4. Oldhiem1.2M☠1◆1
  5. Mossfoot964k☠2
  6. Holynoodles813k☠1
  7. Slawth181k☠1
Noxious GroundHow to avoidHow to avoid itStay out of the poison at the sides of the room.What counts hereEvery hit counts.3.1M · 2s of healing
☠ 0 killing blows◆ 0 more deaths it mostly caused
  1. Velobaby1.1M
  2. Skylee707k
  3. Pieper633k
  4. Jakkyboi558k
  5. Oldhiem60k
GloombombHow to avoidHow to avoid itIf you get the purple circle, move away from the raid before it explodes, then collect your soul fragments.What counts hereYour own bomb can't be avoided, so only being caught by someone else's counts.2.7M · 2s of healing
☠ 2 killing blows◆ 0 more deaths it mostly caused
  1. Lorthamere535k
  2. Wolfcat339k
  3. Gundark323k
  4. Luhcani310k
  5. Rotstitute294k☠1
  6. Shortnature288k
  7. Doomlocke274k
  8. Mossfoot214k
  9. 1 more players took less
Soul SeverHow to avoidHow to avoid itIt's a tank frontal: stay out of the cone in front of Malacrass.What counts hereOnly non-tanks caught in the cone count. Tanks are meant to take it.658k · under 1s of healing
☠ 1 killing blow◆ 0 more deaths it mostly caused
  1. Mákí348k
  2. Doomlocke310k☠1
Blighted SeverHow to avoidHow to avoid itIt's a tank frontal: stay behind Zul'jan.What counts hereOnly non-tanks caught in it count. Tanks are meant to take it.498k · under 1s of healing
☠ 0 killing blows◆ 0 more deaths it mostly caused
  1. Slawth498k
Is the raid learning each one?Hit rate pull by pull
Pull123
Eternal NightfallToo few pulls to tell
Eternal NightfallToo few pulls to tell36%☠432%☠3
GloombombToo few pulls to tell
GloombombToo few pulls to tell15%2%☠22%
Noxious GroundToo few pulls to tell
Noxious GroundToo few pulls to tell6%7%11%
AxegrinderToo few pulls to tell
AxegrinderToo few pulls to tell41%☠17%7%
Soul SeverToo few pulls to tell
Soul SeverToo few pulls to tell9%☠10%0%
Blighted SeverToo few pulls to tell
Blighted SeverToo few pulls to tell1%0%
SeverToo few pulls to tell
SeverToo few pulls to tell0%0%0%
Pull length3:397:107:25
nobody hitunder 15% hit15 to 35%over 35%☠deathsdidn't come up

4Damage

Damage by phase, pull 3

Each damage dealer's DPS in each phase, compared with the average player of their spec on kills of this boss. The line is the average player (100%). Red bars are under 80%. The raid fell furthest behind in Phase 1, at 86%. Intermission is under a minute, so one player's number there can swing a lot.

Raid92% over the pull
86%97%88%102%
Phase 1Phase 2IntermissionPhase 3

Players, furthest behind first. The number on the right is the whole pull.

VelobabyBM Hunter67%
88%100%23%113%
P1P2IntP3
MïloWindwalker79%
76%103%64%98%
P1P2IntP3
75%87%56%110%
P1P2IntP3
RotstituteDemo Warlock80%
92%104%60%96%
P1P2IntP3
79%69%75%100%
P1P2IntP3
SlawthUnholy DK88%
87%108%83%88%
P1P2IntP3
PieperBM Hunter91%
81%86%99%84%
P1P2IntP3
MákíWindwalker93%
90%105%81%111%
P1P2IntP3
FesteredUnholy DK93%
84%102%90%100%
P1P2IntP3
MossfootAssassination Rogue93%
90%80%104%78%
P1P2IntP3
DoomlockeWindwalker97%
88%84%108%90%
P1P2IntP3
82%98%104%116%
P1P2IntP3
GundarkArms Warrior103%
92%105%97%119%
P1P2IntP3
WolfcatFeral105%
113%129%91%109%
P1P2IntP3
SkyleeArcane Mage106%
90%85%115%110%
P1P2IntP3
JakkyboiArcane Mage112%
66%109%131%101%
P1P2IntP3

5Burst

Burst in the double-damage windows, pull 3

Did each damage dealer use everything they had ready? A cooldown counts if it was pressed in the window or up to 10 seconds before it. One that was still on cooldown from earlier doesn't count against anyone, unless it was pressed shortly before the window instead of saved. One potion fits between the two windows.

used everything readypressed something too earlyleft something unused
Icons are grouped by what happened: Used Too early Unused On cooldown
PlayerIntermission 3:42–4:21
Raid39 of 53 ready used
HolynoodlesRetPressed too early
Used
Too early
3 of 5 ready
MïloWindwalkerLeft 2 unused
Used
Unused
1 of 3 ready
FesteredUnholy DKPressed too early
Used
Too early
2 of 3 ready
GundarkArms WarriorLeft one unused
Used
Unused
3 of 4 ready
LorthamereRetLeft one unused
Used
Unused
4 of 5 ready
MossfootAssassination RogueLeft one unused
Used
Unused
3 of 4 ready
MákíWindwalkerPressed too early
Used
Too early
2 of 3 ready
RotstituteDemo WarlockPressed too early
Used
Too early
On cooldown
1 of 2 ready
SlawthUnholy DKPressed too early
Used
Too early
2 of 3 ready
TartareRetPressed too early
Used
Too early
4 of 5 ready
VelobabyBM HunterPressed too early
Used
Too early
1 of 2 ready
WolfcatFeralPressed too early
Used
Too early
On cooldown
2 of 3 ready
Used everything ready, both windows (4)Doomlocke, Jakkyboi, Pieper, Skylee
DoomlockeWindwalkerUsed everything
Used
3 of 3 ready
JakkyboiArcane MageUsed everything
Used
3 of 3 ready
PieperBM HunterUsed everything
Used
2 of 2 ready
SkyleeArcane MageUsed everything
Used
3 of 3 ready

How much of each damage dealer's damage in the window went into Zul'jan, and how much went somewhere else. iGold is damage on Zul'jan, grey is damage on anything else in the same seconds. Pets count for their owner. A name is flagged when their share on Zul'jan is more than 15 points under the raid's.

Intermission · 3:42–4:20 · 100% of the raid's damage on Zul'jan · nobody well under the raid

Jakkyboi25.8M 100%
Skylee22.6M 100%
Mossfoot21.3M 100%
Festered19.1M 100%
Slawth17.5M 100%
Gundark16.4M 100%
Doomlocke16.0M 98%
Pieper14.6M 100%
Wolfcat12.1M 100%
Mákí11.9M 98%
Holynoodles11.3M 100%
Rotstitute10.7M 100%
Mïlo9.6M 100%
Tartare8.2M 100%
Lorthamere6.1M 100%
Velobaby3.4M 98%
damage on Zul'jandamage on anything else% = share on Zul'jan