Ula'tek
Best 30%Heroic · Venomous Abyss · Wed, Oct 7 · Best pull #14, 7:04 · 14 pulls
No kill yet, so your numbers are compared with top players' kills, phase by phase, for the phases you reached.
What to work on
- 1More damage into eggs and adds.Medium gainFight mechanics
- 2
Swipe when things are stacked.Medium gainYour role - 3Take Lore of the Grove and Twin Sprouts.Medium gainYour role
From your summary
Your role
Phase by phase
Biggest gap: Phase 1, 86% of a typical Feral
Whole pull
By phase
Phase 1209k · 86%
35k behind a typical Feral here · 16k pinned to a fix below; the striped rest is a little of every button
It still cost about 75.2M damage the raid had to make up.
You pressed it as often as typical Ferals. Each one hit about half as hard (134k vs 257k). We haven't found why yet, so there's no fix to give.
Collect eggs and break them in the
Spectral Coils soaks (two teams on Heroic). Dodge
Caustic Waves, which come from the side of the wing Ula'tek pulls back and spawn a deadly Viper if they hit an egg carrier. After two cycles,
Rage of the Shackled exposes the
Venomous Heart, which takes 100% more damage for 20 seconds.
Phase 2
- Tip: Cleave the Doomscale Warden onto the eggs and snap tethers only in your assigned pair.
Primal Wrath and
Swipe when the Warden and eggs are near each other; Rip and
Shred when it's just the Warden. Watch the tether breaks: each one puts a raid-wide DoT on both platforms.
Intermission
- Tip: Soak with your team's casts only and get off the middle before the platform breaks.
Spectral tails slam repeatedly; teams alternate soaks while collecting eggs. Then the arena shatters into four platforms.
Phase 3 (partial)
- Tip: Soak your group's
Serpent's Bite, rotate platforms before
Circling Prey, and save burst for the final heart.
Platforms.
Serpent's Bite soaks for melee, ranged, and healer groups,
Volatile Purge spreads,
Caustic Waves with gaps, and
Circling Prey breaking the melee platform. Kill Blightscale Shriekers fast. Ends in a final heart phase.
above typicalbelow typicalwell below
Cooldowns iWhen you pressed each cooldown, compared to typical Ferals with similar gear.
Pressed as often as they allowed on pull 14
| Presses per phase | Phase 1 | Phase 2 | Intermission | Phase 3 |
|---|---|---|---|---|
| 1vs 2.0 typical | 0vs 1.0 typical | 0vs 0.0 typical | 1vs 1.1 typical | |
| 1vs 2.0 typical | 0vs 1.0 typical | 0vs 0.0 typical | 1vs 1.2 typical | |
| 4vs 4.8 typical | 0vs 3.7 typical | 0vs 0.6 typical | 2vs 4.3 typical | |
| 4vs 4.7 typical | 0vs 2.7 typical | 0vs 0.3 typical | 1vs 3.6 typical | |
| 0vs 0.2 typical | 0vs 0.1 typical | 0vs 0.0 typical | 1vs 0.0 typical |
Your DPS compared with the raid iDPS over the whole pull, the way the raid's meter counts it, so it includes any time after you died. Phase by phase counts only the time you were alive (209k).
#15 of 15 damage dealers on pull 14, the raid's furthest pull of the night
Talents compared with top players
Where your build on pull 14 differs from the top 50
Compared to the top 50 Feral kills on this boss. You ran Wildstalker talents, same as 100% of top players.
5 talents top players swap between bosses
| Talent | Here | Coiled Altar | You |
|---|---|---|---|
| 100% | 0% | ✓ | |
| 2% | 92% | – | |
| 2% | 50% | ✓ | |
| 98% | 52% | – | |
| 100% | 64% | ✓ |
Either is fine:
Innervate ✓,
Ursine Vigor ✓,
Typhoon,
Heart of the Wild
How you pressed buttons iYour presses on pull 14 compared to top Ferals on their kills.
Pull 14: 1 thing to fix, plus haste and button speed
Why you pressed less
Your global cooldown was 1.02s, top Ferals 0.99s, so haste costs you about 3% of your presses.
0 times you went 4 seconds or more without pressing anything; top Ferals: about 6.
75% of your presses came right as the last one finished (top Ferals 83%). Short pauses add up to 12.5s a minute (6.9s).
What you pressed
Inside
Berserk you press your buttons in about the same mix as typical Ferals.
31s between presses; top Ferals 32s.
34s between presses; top Ferals 35s.
Top Ferals waste 24%.
Auto-attack hits per minute: Phase 1 93 vs 83.
Rotation and damage sources iBiggest sources first: your share and casts a minute.
Biggest damage sources first, with how often you cast each, on pull 14
From your summary
- Do
- Swap to eggs and adds as they spawn in Phase 3.
- Why
- 22% of your Phase 3 damage went into them, 13th of 14 in the raid.
Fight mechanics
All 14 pulls · avoidable damage, deaths and Phase 3 eggs and adds
Avoidable damage iDamage you could dodge, per minute alive, across all pulls tonight. You were alive 35:38 across 14 pulls.
134k a minute alive, raid median 87k, #16 of 22
- Early vs late: on pulls 1–7 you dodged 18 of 21 mechanics (86%); on pulls 8–14 you dodged 30 of 34 (88%). About the same all night.
Ability by ability
5 abilities, none hitting you more often than the raid
| Ability | Hit rate iHow many of the times it went out while you were alive it hit you, across all pulls. | Raid hit rate iThe raid median of the same hit rate. | Damage per minute iYour damage from it per minute alive, across all pulls. Underneath: the raid median, and the median of the top 50 players of your spec on their kills. Red means a lot more than the raid. |
|---|---|---|---|
| 3 of 2114% | 14% | 61kraid 61ktop players under 1k | |
| 1 of 1010% | 9% | 31kraid 9ktop players under 1k | |
| 1 of 138% | 8% | 21kraid 12ktop players under 1k | |
| 2 of 1118% | 0% | 21kraid under 1ktop players under 1k | |
| – | 0% | under 1kraid under 1k |
Pull by pull
Each mechanic on every pull: how often it went out while you were alive, and how often it hit you
| Pull | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0/2 | 1/2 | 0/2 | ☠ | 0/2 | 0/2 | 1/1 | 0/1 | 0/2 | 0/2 | 0/1 | 0/2 | |||
| 0/2 | 0/2 | ☠ | 0/2 | 0/3 | ||||||||||
| 0/1 | 0/1 | 1/3 | 0/2 | 0/6 | ||||||||||
| 0/1 | 0/1 | 1/1 | 0/1 | 0/1 | 0/1 | 0/1 | 0/1 | 1/3 | ||||||
| Alive | 2:01 | 2:00 | 2:00 | 1:48 | 0:00 | 3:08 | 3:21 | 2:01 | 1:18 | 3:45 | 0:15 | 3:19 | 3:52 | 6:50 |
Avoidable damage across the raid
Everyone's damage per minute alive, most first
Early deaths iDeaths more than 20 seconds before the pull ended.
6 early deaths, 1 to avoidable damage (raid median 2)
Phase 3 eggs and adds iShare of your Phase 3 damage on eggs and adds, all pulls that reached it.
22% of your damage there went into them, raid median 38%
Phase 3 is won by killing eggs before they hatch and adds before they reach the raid.
Eggs and adds compared with the raid
Everyone's share, split by target
Sorted by share on eggs and adds. Healers left out.
Right target in the burn iYour share of damage on the Venomous Heart in each window, compared to the raid. Ula'tek cleave is normal.
0% of your damage on the Heart, raid 69%
Heart 1 · pull 14 · 2:15–2:35 Less on the Heart
Heart 2 · pull 14 · 4:44–5:04 Less on the Heart
Every pull: on par with the raid on the Heart in 5 of 7 windows you were alive for. Less on it: pull 14 Heart 1; pull 14 Heart 2.
Stats
Lightest on Mastery, heaviest on Versatility
| Stat | You | Top-50 median |
|---|---|---|
| Agility | 2,696 | 2,532 |
| Crit | 862 | 846 |
| Haste | 924 | 918 |
| Mastery | 976 | 1,232 |
| Versatility | 185 | 101 |
Of your spec's top stats, you're lightest on Mastery (33% of your secondaries vs 39% for top players), and heaviest on Versatility. Mastery (Razor
Claws) raises the damage of your bleeds and your finishers. When two items are close, lean toward Mastery, and let a Raidbots sim settle it.
Enchants and gems
Missing an enchant (Head, Shoulders and Feet); 2 gems to swap
Enchants
3 slots already match: Chest, Legs and Ring
Gems
You're lightest on Mastery, your spec's best stat. The gem also has Haste, your spec's second-best stat. Haste raises your Energy regeneration, auto-attack speed and bleed tick rate, and with Predator it also boosts your Combo Point generators. Gems that are mostly Mastery help close that gap.
