Ula'tek
Best 24%Heroic · Venomous Abyss · Thu, Oct 8 · Best pull #12, 7:53 · 13 pulls
No kill yet, so your numbers are compared with top players' kills, phase by phase, for the phases you reached.
What to work on
- 1Stay alive in Phase 3.Medium gainFight mechanics
- 2Get back to the boss faster in Phase 3.Medium gainYour role
- 3In
Avenging Wrath, press
Hammer of Wrath before
Blade of Justice.Medium gainYour role
Doing well
- Clean dodging across the night.Fight mechanics
Venomous Heart burst landed both times.Your role- Strong on eggs and adds.Fight mechanics
- Chest enchant added.Gear
From your summary
- Do
- After a platform swap or
Caustic Waves, run straight back to Ula'tek and start swinging. - Why
- On the platforms you hit the boss about half as often as top Rets. Your swings make your
Holy Power, so fewer swings means fewer
Final Verdicts too.
- Do
- While
Avenging Wrath is up, press
Hammer of Wrath whenever it's ready. Press
Blade of Justice only when nothing else is. - Why
- You spend about 40% of the fight in
Avenging Wrath, and top Rets press
Hammer of Wrath about half again as often as you do there.
Avenging Wrath,
Execution Sentence and
Divine Toll landed in both Hearts. Last night the second one only got
Divine Toll.
Your role
Phase by phase
Biggest gap: Phase 3, 81% of a typical Ret
Whole pull
By phase
Phase 1276k · 97%
10k behind a typical Ret here · 10k pinned to a fix below; the striped rest is a little of every button
You pressed it 2 times; typical Rets 3. Each one hit about half as hard (545k vs 1.1M). We haven't found why yet, so there's no fix to give.
You pressed it 23 times in this phase; typical Rets 29. Press
Hammer of Wrath before
Blade of Justice when it has 2 charges.
Save your second
Avenging Wrath, potion, and trinkets for the
Venomous Heart window, and target the Heart. Freedom assignments on the tanks clear
Hobbled after
Mother's Wrath.
Phase 2249k · 94%
17k behind a typical Ret here · 10k pinned to a fix below; the striped rest is a little of every button
You pressed it 17 times; typical Rets 28. We haven't found why yet, so there's no fix to give.
Divine Storm when the Warden and eggs are near each other;
Final Verdict when it's just the Warden. Watch the tether breaks: each one puts a raid-wide DoT on both platforms.
Intermission85k · 86%
13k behind a typical Ret here, a little on every button. Nothing stands out as one fix.
Soak with your team's casts only. Move off the middle before the platform breaks.
Phase 3 (partial)170k · 81%
40k behind a typical Ret here · 10k pinned to a fix below; the striped rest is a little of every button
You pressed it 14 times; typical Rets 24. We haven't found why yet, so there's no fix to give.
Melee stays on the boss platform. Soak the melee
Serpent's Bite, rotate platforms before
Circling Prey, and use a defensive on the second platform break. Save burst for the final heart phase.
above typicalbelow typicalwell below
Cooldowns iWhen you pressed each cooldown, compared to typical Rets with similar gear.
Pressed as often as they allowed on pull 12
| Presses per phase | Phase 1 | Phase 2 | Intermission | Phase 3 |
|---|---|---|---|---|
| 3vs 3.0 typical | 2vs 1.8 typical | 0vs 0.0 typical | 2vs 3.5 typical | |
| 2vs 3.0 typical | 1vs 1.8 typical | 0vs 0.0 typical | 2vs 3.5 typical | |
| 5vs 5.0 typical | 3vs 3.4 typical | 1vs 0.6 typical | 3vs 5.7 typical | |
| 3vs 2.9 typical | 2vs 1.8 typical | 0vs 0.0 typical | 2vs 3.1 typical | |
| 1vs 0.5 typical | 0vs 0.0 typical | 0vs 0.0 typical | 0vs 0.4 typical |
Your DPS compared with the raid iDPS over the whole pull, the way the raid's meter counts it, so it includes any time after you died. Phase by phase counts only the time you were alive (221k).
#2 of 14 damage dealers on pull 12, the raid's furthest pull of the night
Talents compared with top players
Where your build on pull 12 differs from the top 50
Compared to the top 50 Ret kills on this boss. You ran Herald of the Sun talents, same as 100% of top players.
4 talents where either choice is fine
Either is fine:
Lightforged Blessing ✓,
Consecrated Ground,
Blinding Light ✓,
Punishment ✓
How you pressed buttons iYour presses on pull 12 compared to top Rets on their kills.
Pull 12: 3 things to fix, plus haste and button speed
Why you pressed less
Your global cooldown was 1.01s, top Rets 0.95s, so haste costs you about 6% of your presses.
4 times you went 4 seconds or more without pressing anything; top Rets: about 5. At 3:31 (6s), 4:06 (5s), 5:29 (8s), 7:02 (7s). Worth a look on your video: moving, a mechanic, or out of range?
83% of your presses came right as the last one finished (top Rets 82%). Short pauses add up to 7.7s a minute (6.3s).
What you pressed
Presses a minute in
Avenging Wrath, you vs typical Rets
34s between presses (cooldown 30s); top Rets 34s.
Top Rets waste 27%. Some waste is normal for Ret.
Crusading Strikes per minute: Phase 1 30 vs 35 · Phase 2 24 vs 29 · Intermission 4 vs 14 · Phase 3 19 vs 35. About 73% fewer hits in Intermission means time out of range.
Rotation and damage sources iBiggest sources first: your share and casts a minute.
Biggest damage sources first, with how often you cast each, on pull 12
From your summary
- Do
- Spread out after you soak
Serpent's Bite, and step off the melee platform before
Circling Prey breaks it. - Why
- Three of your deaths came from avoidable hits in Phase 3. Each one ended your pull just when the raid needed you on eggs and adds.
- You dodged
Caustic Waves 24 of 26 times.
- In Phase 3 more than half your damage went into eggs and adds, 4th best in the raid.
Fight mechanics
All 13 pulls · avoidable damage, deaths and Phase 3 eggs and adds
Avoidable damage iDamage you could dodge, per minute alive, across all pulls tonight. You were alive 63:03 across 13 pulls.
69k a minute alive, raid median 146k, #4 of 20
- 2 of your early deaths were to avoidable damage in Phase 3:
Circling Prey (pull 9),
Caustic Waves (pull 13). - You avoided
Caustic Waves 24 of 26 times (raid median hit rate 18%). - You avoided
Blightscale Clutch 16 of 16 times (raid median hit rate 6%). - Early vs late: on pulls 1–6 you dodged 31 of 33 mechanics (94%); on pulls 7–13 you dodged 75 of 79 (95%). About the same all night.
Ability by ability
6 abilities, none hitting you more often than the raid
| Ability | Hit rate iHow many of the times it went out while you were alive it hit you, across all pulls. | Raid hit rate iThe raid median of the same hit rate. | Damage per minute iYour damage from it per minute alive, across all pulls. Underneath: the raid median, and the median of the top 50 players of your spec on their kills. Red means a lot more than the raid. |
|---|---|---|---|
| 2 of 268% | 18% | 36kraid 77ktop players under 1k | |
| 2 of 425% | 6% | 13kraid 18ktop players under 1k | |
| 1 of 333% | 20% | 13kraid 10ktop players 73k | |
| 1 of 244% | 8% | 6kraid 13ktop players under 1k | |
| 0 of 10% | 0% | under 1kraid under 1k | |
| 0 of 160% | 6% | under 1kraid 4ktop players under 1k |
Pull by pull
Each mechanic on every pull: how often it went out while you were alive, and how often it hit you
| Pull | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0/2 | 0/2 | 0/2 | 1/1 | 0/2 | 0/2 | 0/2 | 0/3 | 0/1 | 0/2 | 0/4 | ☠ | ||
| 0/3 | 1/5 | 0/4 | 0/4 | 0/4 | 0/5 | 0/2 | 0/1 | 1/7 | 0/7 | ||||
| ☠ | 0/1 | 0/1 | |||||||||||
| 0/1 | 0/3 | 0/2 | 0/3 | 0/3 | 1/2 | 0/4 | 0/4 | 0/2 | |||||
| ☠ | |||||||||||||
| 0/1 | 0/1 | 0/1 | 0/2 | 0/1 | 0/3 | 0/3 | 0/1 | 0/1 | 0/2 | ||||
| Alive | 2:00 | 2:00 | 3:20 | 1:23 | 6:49 | 6:50 | 6:51 | 4:16 | 7:11 | 4:09 | 2:28 | 7:52 | 7:54 |
Avoidable damage across the raid
Everyone's damage per minute alive, most first
Early deaths iDeaths more than 20 seconds before the pull ended.
7 early deaths, 2 to avoidable damage (raid median 6)
Phase 3 eggs and adds iShare of your Phase 3 damage on eggs and adds, all pulls that reached it.
58% of your damage there went into them, raid median 48%
Phase 3 is won by killing eggs before they hatch and adds before they reach the raid.
Eggs and adds compared with the raid
Everyone's share, split by target
Sorted by share on eggs and adds. Healers left out.
Right target in the burn iYour share of damage on the Venomous Heart in each window, compared to the raid. Ula'tek cleave is normal.
66% of your damage on the Heart, raid 73%
Heart 1 · pull 12 · 2:15–2:35
Heart 2 · pull 12 · 4:44–5:04
Every pull: on par with the raid on the Heart in 14 of 16 windows you were alive for. Less on it: pull 10 Heart 1; pull 11 Heart 1.
From your summary
- Mark of the Worldsoul is on, like nearly every top Ret.
Stats
Lightest on Haste, heaviest on Mastery
| Stat | You | Top-50 median |
|---|---|---|
| Strength | 2,829 | 2,652 |
| Crit | 872 | 1,053 |
| Haste | 661 | 894 |
| Mastery | 1,280 | 1,184 |
| Versatility | 220 | 101 |
Of your spec's top stats, you're lightest on Haste (22% of your secondaries vs 27% for top players), and heaviest on Mastery. Haste lowers the cooldowns of
Judgment,
Blade of Justice and
Hammer of Wrath, so you build
Holy Power faster. When two items are close, lean toward Haste, and let a Raidbots sim settle it.
Enchants and gems
Enchants match top players; gems fit
Enchants
All 7 slots already match
- Head
Empowered Rune of Avoidance - Shoulders
Amirdrassil's Grace - Chest
Mark of the Worldsoul - Legs
+41 Agility/Strength & +115 Stamina - Feet
Lynx's Dexterity - Ring
Eyes of the Eagle - Main hand
Rite of the Hash'ey
Gems
All 4 gems already fit the Haste you're short on
Next time you buy gems,
Flawless Deadly Peridot (Haste and Crit) fits a little better, since you already have more Mastery than top players.
