Ula'tek
KilledHeroic · Venomous Abyss · Thu, Oct 15 · Killed on pull 9 in 9:45
What to work on
- 1Step out of
Falling Debris and
Caustic Waves.Big gainFight mechanics - 2Drink your potion with
Bloodlust.Medium gainYour role - 3Replace neck, shoulders and legs.Medium gainGear
Doing well
- Closer to the Warden in Phase 2.Your role
- On the Heart every time.Your role
From your summary
- Do
- It went out on the pull again. Drink it when
Bloodlust goes out about 2:05, right before the first
Venomous Heart; it's back in time for a second one on the last Heart. - Why
- The Heart takes double damage, so the same potion does about twice the work there.
- Last night you were out of range close to half of Phase 2; tonight your swings there landed about three quarters as often as top Rets'.
- You were on par with the raid on the
Venomous Heart in 10 of 10 windows you were alive for.
Your role
Phase by phase
Biggest gap: Intermission, 38% of a typical Ret
Whole pull
By phase
Phase 1182k · 77%
55k behind a typical Ret here · 8k pinned to a fix below; the striped rest is a little of every button
You pressed it 24 times in this phase; typical Rets 29. Press
Hammer of Wrath before
Blade of Justice when it has 2 charges.
Save your second
Avenging Wrath, potion, and trinkets for the
Venomous Heart window, and target the Heart. Freedom assignments on the tanks clear
Hobbled after
Mother's Wrath.
Phase 2192k · 87%
29k behind a typical Ret here · 23k pinned to a fix below; the striped rest is a little of every button
You pressed it 4 times; typical Rets 28. Each one hit about a third softer (81k vs 123k). We haven't found why yet, so there's no fix to give.
Divine Storm when the Warden and eggs are near each other;
Final Verdict when it's just the Warden. Watch the tether breaks: each one puts a raid-wide DoT on both platforms.
Intermission32k · 38%
51k behind a typical Ret here, a little on every button. Nothing stands out as one fix.
Soak with your team's casts only. Move off the middle before the platform breaks.
Phase 3163k · 93%
12k behind a typical Ret here · 7k pinned to a fix below; the striped rest is a little of every button
It sat ready from 6:54 to 7:40. Pressed whenever it was ready, that's 19 uses this pull instead of 15. The
Venomous Heart takes double damage from 9:34 in this phase. You pressed it 5 times in this phase; typical Rets 6.
25 of your 47
Divine Storms hit just one enemy. Typical Rets had 9; a few are fine (free procs).
Melee stays on the boss platform. Soak the melee
Serpent's Bite, rotate platforms before
Circling Prey, and use a defensive on the second platform break. Save burst for the final heart phase.
above typicalbelow typicalwell below
Cooldowns iWhen you pressed each cooldown, compared to typical Rets with similar gear.
1 spot where you could press more on pull 9
| Presses per phase | Phase 1 | Phase 2 | Intermission | Phase 3 |
|---|---|---|---|---|
| 3vs 3.0 typical | 2vs 1.8 typical | 0vs 0.0 typical | 4vs 3.5 typical | |
| 3vs 3.0 typical | 2vs 1.8 typical | 0vs 0.0 typical | 4vs 3.5 typical | |
| 5vs 5.0 typical | 4vs 3.4 typical | 1vs 0.6 typical | 5vs 5.7 typical-0.7 | |
| 3vs 2.9 typical | 2vs 1.8 typical | 0vs 0.0 typical | 3vs 3.1 typical | |
| 1vs 0.5 typical | 0vs 0.0 typical | 0vs 0.0 typical | 1vs 0.4 typical |
Your DPS compared with the raid iDPS over the whole pull, the way the raid's meter counts it, so it includes any time after you died. Phase by phase counts only the time you were alive (163k).
#8 of 15 damage dealers on pull 9, the kill
Talents compared with top players
Where your build on pull 9 differs from the top 50
Compared to the top 50 Ret kills on this boss. You ran Herald of the Sun talents, same as 100% of top players.
4 talents top players swap between bosses
| Talent | Here | Kith'ix | You |
|---|---|---|---|
| 50% | 22% | – | |
| 100% | 76% | ✓ | |
| 0% | 24% | – | |
| 100% | 78% | ✓ |
Either is fine:
Consecrated Ground ✓,
Blinding Light ✓,
Punishment ✓
How you pressed buttons iYour presses on pull 9 compared to top Rets on their kills.
Pull 9: 5 things to fix, plus haste and button speed
Why you pressed less
Your global cooldown was 0.98s, top Rets 0.95s, so haste costs you about 3% of your presses.
3 times you went 4 seconds or more without pressing anything; top Rets: about 5. At 3:44 (10s), 7:02 (6s), 8:04 (6s). Worth a look on your video: moving, a mechanic, or out of range?
78% of your presses came right as the last one finished (top Rets 82%). Short pauses add up to 10.5s a minute (6.3s).
What you pressed
Presses a minute in
Avenging Wrath, you vs typical Rets
36s between presses (cooldown 30s); top Rets 34s. Keep it near the top of your list: press it as it comes back. With a 30-second cooldown, it sat ready about 6 seconds between your presses, and every wait that long costs damage you don't get back.
Top Rets waste 27%. Some waste is normal for Ret.
Crusading Strikes per minute: Phase 1 29 vs 35 · Phase 2 21 vs 29 · Intermission 6 vs 14 · Phase 3 24 vs 35. About 52% fewer hits in Intermission means time out of range.
Rotation and damage sources iBiggest sources first: your share and casts a minute.
Biggest damage sources first, with how often you cast each, on pull 9
From your summary
- Do
- Step out of the falling-debris spots as soon as they show, then get back on target. For
Caustic Waves, move to the side opposite the wing Ula'tek pulls back; in Phase 3, weave through the gaps. - Why
- Together they hit you about three times as hard as the raid median, and
Falling Debris ended your pull 1 in Phase 1.
Fight mechanics
All 9 pulls · avoidable damage, deaths and Phase 3 eggs and adds
Avoidable damage iDamage you could dodge, per minute alive, across all pulls tonight. You were alive 35:58 across 9 pulls.
439k a minute alive, raid median 97k, #36 of 37
Falling Debris hit you on 9 of 15 times it went out while you were alive (60%). The raid median is 15%.
Caustic Waves hit you on 9 of 19 times it went out while you were alive (47%). The raid median is 25%.- Early vs late: on pulls 1–4 you dodged 31 of 45 mechanics (69%); on pulls 5–9 you dodged 24 of 32 (75%). You got cleaner as the night went on.
Ability by ability
6 abilities; 2 hit you more often than the raid
| Ability | Hit rate iHow many of the times it went out while you were alive it hit you, across all pulls. | Raid hit rate iThe raid median of the same hit rate. | Damage per minute iYour damage from it per minute alive, across all pulls. Underneath: the raid median, and the median of the top 50 players of your spec on their kills. Red means a lot more than the raid. |
|---|---|---|---|
| 9 of 1947% | 25% | 284kraid 48ktop players under 1k | |
| 9 of 1560% | 15% | 111kraid under 1ktop players under 1k | |
| 1 of 911% | 0% | 16kraid under 1ktop players 73k | |
| 1 of 157% | 6% | 11kraid under 1ktop players under 1k | |
| 1 of 1010% | 8% | 9kraid 1k | |
| 1 of 911% | 0% | 8kraid under 1ktop players under 1k |
Pull by pull
Each mechanic on every pull: how often it went out while you were alive, and how often it hit you
| Pull | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|---|---|
| 3/6 | 1/1 | 0/4 | 1/1 | 1/1 | ☠ | ||||
| 4/6 | 2/4 | ☠ | ☠ | 1/2 | |||||
| ☠ | 0/2 | 0/3 | |||||||
| 0/4 | 1/3 | 0/3 | 0/5 | ||||||
| 0/4 | ☠ | 0/4 | |||||||
| 0/2 | 0/1 | 1/2 | 0/1 | 0/3 | |||||
| Alive | 9:55 | 0:15 | 1:22 | 8:01 | 2:29 | 0:16 | 0:15 | 3:41 | 9:44 |
Avoidable damage across the raid
Everyone's damage per minute alive, most first
Early deaths iDeaths more than 20 seconds before the pull ended.
2 early deaths, 2 to avoidable damage (raid median 1)
Phase 3 eggs and adds iShare of your Phase 3 damage on eggs and adds, all pulls that reached it.
22% of your damage there went into them, raid median 31%
Phase 3 is won by killing eggs before they hatch and adds before they reach the raid.
Eggs and adds compared with the raid
Everyone's share, split by target
Sorted by share on eggs and adds. Healers left out.
Right target in the burn iYour share of damage on the Venomous Heart in each window, compared to the raid. Ula'tek cleave is normal.
76% of your damage on the Heart, raid 76%
Heart 1 · pull 9 · 2:15–2:35
Heart 2 · pull 9 · 4:44–5:04
Heart 3 · pull 9 · 9:33–9:44
Every pull: on par with the raid on the Heart in 10 of 10 windows you were alive for.
From your summary
- Do
- Replace your neck (308), shoulders (308) and legs (308) from +6 keys or higher; Altar of Fangs drops legs and neck. Catalyze the new shoulders to keep your set bonus.
- Why
- You're 6 item levels under the raid: roughly 6% less damage from gear alone.
Gear upgrades iOnly the slots worth your time. Suggested items carry your best stats (Mastery, Haste and Crit).
4 to replace · 2 to upgrade
Can't be upgraded past the raid. A +10 key drops 311, which upgrades to 321.
Neck308→311Where
Neck: where to get it
Mythic+ at +6 or higher. A +10 drops 311.
- Murder Row
Pendant of Malefic FuryMasteryHaste - Den of Nalorakk
Yoke of the Charging BearHasteCrit - Voidscar Arena
Graft of the DomanaarCritMastery - Altar of Fangs
Strand of Warding FangsCritHaste
Or craft it Blacksmithing, up to 331 with Myth Mistcrests. Pick Mastery and Haste.
- Murder Row
Shoulders308→311Where
Shoulders: where to get it
Mythic+ at +6 or higher. A +10 drops 311.
- Temple of Sethraliss
C'thraxxi Binders PauldronsHasteCrit - Murder Row
Cinderfury ShoulderguardsHasteMastery
Or craft it Blacksmithing, up to 331 with Myth Mistcrests. Pick Mastery and Haste.
Tier Catalyze the new piece to keep your set bonus.
- Temple of Sethraliss
Legs308→311Where
Legs: where to get it
Mythic+ at +6 or higher. A +10 drops 311.
- Altar of Fangs
Ancient General's Obsidian PillarsCritHaste
Or craft it Blacksmithing, up to 331 with Myth Mistcrests. Pick Mastery and Haste.
- Altar of Fangs
Ring308→311Where
Ring: where to get it
Mythic+ at +6 or higher. A +10 drops 311.
- Temple of Sethraliss
Charged Sandstone BandCritMastery - Murder Row
Signet of Snarling ServitudeCritMastery - Voidscar Arena
Sickening Signet of AtroxusHasteMastery - Altar of Fangs
Band of the Amani WarlordHasteCrit
Or craft it Blacksmithing, up to 331 with Myth Mistcrests. Pick Mastery and Haste.
- Temple of Sethraliss
Consumables iYour before-pull checklist, from your 9 pulls of this boss.
All set on this boss
- Done
Flask
Flask of the Magisters (Mastery) - Done
Food
Hearty Well Fed, every pull - Done
Weapon oil
Thalassian Phoenix Oil, every pull - Done
Combat potion
Potion of Recklessness, on 5 of 5 pulls that lasted 2 minutes or more - Check
Health potionNone used. You died early on 2 pulls without drinking oneDrink one when you drop low
Stats
Lightest on Crit, heaviest on Mastery
| Stat | You | Top-50 median |
|---|---|---|
| Strength | 2,502 | 2,652 |
| Crit | 761 | 1,053 |
| Haste | 775 | 894 |
| Mastery | 1,435 | 1,184 |
| Versatility | 87 | 101 |
Of your spec's top stats, you're lightest on Crit (25% of your secondaries vs 33% for top players), and heaviest on Mastery. Crit lets your attacks hit for double, makes
Art of War trigger more often from melee crits, and adds area damage from
Empyrean Hammer on Templar. When two items are close, lean toward Crit, and let a Raidbots sim settle it.
Enchants and gems
Enchants match top players; gems fit
Enchants
All 7 slots already match
- Head
Empowered Rune of Avoidance - Shoulders
Amirdrassil's Grace - Chest
Mark of the Worldsoul - Legs
+41 Agility/Strength & +115 Stamina - Feet
Lynx's Dexterity - Ring
Eyes of the Eagle - Main hand
Rite of the Hash'ey
Gems
All 4 gems already fit the Crit you're short on
Next time you buy gems,
Flawless Quick Garnet (Crit and Haste) fits a little better, since you already have more Mastery than top players.
