Coiled Altar
KilledHeroic · Venomous Abyss · Wed, Oct 21 · Killed on attempt 2 in 6:42
What to work on
- 1Use a flask every attempt.Medium gainGear
- 2
Spinning Crane Kick did about 27% of a typical Windwalker's damage here.Your role - 3Cut the long pauses.Your role
Doing well
- Strong second half on the Coiled AltarYour role
- Clean on the Coiled AltarMechanics
- No early deathsMechanics
Your role
Damage and rotation
Phase 1 86%, Phase 2 100%, Intermission 124%, Phase 3 114% of a typical Windwalker. Kill parse 47. 2 things to fix
Rising Sun Kick soon after
Zenith7 of 7 times on this attempt; top Windwalkers 100% of the time
Whirling Dragon Punch soon after it comes back5 of 8 on time; the longest wait 15 s, from 4:37
Doing well
- 124% of a typical Windwalker's damage in the intermission and 114% in Phase 3.
When you pressed each button
The fight
Phase 1 · 0:00–1:59
You pressed it 3 times; typical Windwalkers 7. Each one hit about a third softer (98k vs 145k). We haven't found why yet, so there are no suggestions right now.
Zul'jan alone. Raid damage from
Fangs of the Coiled Altar, venom orbs to collect and clear with
Sever, alternating
Guillotine soaks, and roaming
Axegrinder axes.
Phase 2 · 1:59–3:32
Malacrass joins.
Dreadmarch mind-controls players, whose shields spawn ghosts when broken.
Soul Sever leaves
Gravebound (pick up your three
Soul Fragments).
Gloombomb circles, the
Spiritcackle add, and the
Eternal Nightfall shield and interrupt.
Intermission · 3:32–4:10
Soulbinding: Zul'jan takes 100% more damage while healing himself.
Bloodlust goes here. Fragments of Malacrass race to Zul'jan and must be intercepted, and each soak hits the raid with
Spirit Erasure.
Phase 3 · 4:10–6:42
Both bosses at once with every earlier mechanic. When one dies the other enrages, so the raid balances their health.
Your DPS compared with the raid iDPS over the whole attempt, the way the raid's meter counts it, so it includes any time after you died.
#8 of 11 damage dealers on attempt 2, the kill
Each bar splits a raider's damage on attempt 2 by target.
Talents compared with top players
Shado-Pan; 100% of top Windwalkers play it; 6 talents differ
Most common talents for top Shado-Pan Windwalkers
8% of top Shado-Pan players on this boss use exactly this build.
Where your talents differ from top Shado-Pan players
| Top players take | Top players | You took |
|---|---|---|
| 92% | Not taken | |
| 92% | ||
| 88% | Not taken | |
| 88% | Not taken | |
| 80% | ||
| 80% | Not taken |
The very top Windwalker parses run Conduit of the Celestials, but it needs specific secondary stats, low latency and a lot of practice: you juggle short buffs from three abilities, and two of them overwrite each other. Until you're consistently parsing purple, Shado-Pan does more damage, so this page compares you with the best Shado-Pan Windwalkers.
5 talents top players swap between bosses
| Talent | Here | Kith'ix | Ula'tek | You |
|---|---|---|---|---|
| 16% | 38% | 68% | ✓ | |
| 88% | 64% | 36% | – | |
| 88% | 64% | 39% | – | |
| 14% | 30% | 61% | – | |
| 80% | 60% | 34% | – |
Either is fine:
Universal Energy ✓,
Soothing Mist,
Elusive Mists,
Crane Vortex
Damage by ability
Biggest damage sources first, with how often you cast each, on attempt 2
Biggest sources first: your share and casts a minute.
Mechanics
All 2 attempts · deaths and avoidable damage
Deaths
4 early deaths, none yours
Doing well
- You stayed up on every attempt; the raid had 4 early deaths.
Deaths more than 20 seconds before the attempt ended.
You stayed up on all 2 attempts. The raid had 4 early deaths.
Avoidable damage iDamage you could dodge, per minute alive, across all attempts tonight. You were alive 7:23 across 2 attempts.
51k a minute alive, raid median 129k, #5 of 17
Doing well
- 51k avoidable damage a minute alive, when the raid median is 129k.
What you could have dodged that can kill you on Coiled Altar. The bar is how much of your health (902k) it takes: one hit, or the worst 8 seconds when hits stack. The (?) has the dodge.
KILLS ON THEIR OWN
KILLS WITH SOMETHING ELSE
Ability by ability
6 abilities, none hitting you more often than the raid
| Ability | Hit rate iHow many of the times it went out while you were alive it hit you, across all attempts. | Raid hit rate iThe raid median of the same hit rate. | Damage per minute iYour damage from it per minute alive, across all attempts. Underneath: the raid median, and the median of the top Shado-Pan players of your spec on their kills. Red means a lot more than the raid. |
|---|---|---|---|
| 1 of 520% | 0% | 33kraid under 1ktop players under 1k | |
| 2 of 729% | 21% | 17kraid 18ktop players under 1k | |
| 0 of 60% | 0% | under 1kraid under 1ktop players under 1k | |
| 0 of 20% | 0% | under 1kraid under 1ktop players under 1k | |
| 0 of 30% | 0% | under 1kraid under 1ktop players under 1k | |
| 0 of 70% | 14% | under 1kraid 87ktop players under 1k |
Attempt by attempt
Each mechanic on every attempt: how often it went out while you were alive, and how often it hit you
| Attempt | 1 | 2 |
|---|---|---|
| 1/5 | ||
| 1/2 | 1/5 | |
| 0/2 | 0/4 | |
| 0/2 | ||
| 0/3 | ||
| 0/2 | 0/5 | |
| Alive | 0:41 | 6:42 |
Avoidable damage across the raid
Everyone's damage per minute alive, most first
Right target in the burn iYour share of damage on Zul'jan in each window, compared to the raid.
100% of your damage on Zul'jan, raid 100%
Intermission · attempt 2 · 3:32–4:10
Every attempt: on par with the raid on Zul'jan in 1 of 1 windows you were alive for.
Stats
Lightest on Mastery, heaviest on Haste
Agility 2,846, top Windwalkers 2,639
What each stat is worth to you now
Your stat values are on their way.
Mastery is your spec's third-best stat, and it's only 30% of your secondary stats. Mastery (Combo Strikes) raises the damage of each ability you use when it differs from the ability you used just before it. When two items are close, pick Mastery.
Gear upgrades
Nothing to replace or upgrade; you wear none of the 2 most worn trinkets
Nothing to replace or upgrade: every slot is as high as its track goes, trinkets included.
Trinkets
Popular isn't always best for your stats. Sim the trinkets you own on Raidbots before you swap.
Consumables
1 to fix: flask
What to work on
- Do
- Drink a flask before the first attempt of the night, and drink another when it runs out.
- Why
- You had no flask on any boss tonight, so every attempt was missing its stats.
Your before-pull checklist, from your 2 attempts of this boss.
- FixFlaskNo flask on 2 of 2 attempts, including the best attemptUse one before attempt 1
- Done
FoodEvery attempt - Done
Weapon oilEvery attempt - Done
Combat potionOn 1 of 1 attempt that lasted 2 minutes or more - Done
Health potion
Concentrated Silvermoon Health Potion (1 use)
Enchants and gems
1 enchant to change; 3 gems to swap
Enchants
6 slots already match: Head, Shoulders, Chest, Legs, Feet and Ring
Gems
You're lightest on Mastery, your spec's third-best stat. The gem also has Crit, your spec's second-best stat. Crit gives most of your abilities a chance to deal double damage, but it does not affect
Touch of Death or
Touch of Karma. Gems that are mostly Mastery help close that gap.
